![]() Both the enemies and the individual vehicles of 14th Platoon are well thought out, clearly different from the rest, and have an impact on what happens during the game. In some we meet a new type of enemies, in others we get new units for our squad. Although the gameplay mechanics remain the same for fourteen consecutive missions, something new happens in virtually every chapter. As for a game with a smartphone pedigree AWE looks very good. Units are perfectly animated, everything flows while charging, explosions, lasers and other effects look believable. Likewise, the graphics in the game itself are neat to say the least. The whole thing makes a very positive impression. ![]() The background images are shown in the convention of a war documentary. He then says that we are to lead the 14th Platoon, sent to the center of this hell to investigate the situation. The narrator tells us about the mysterious energy domes of extraterrestrial origin, the appearance of which in Baghdad and Tokyo has cost the lives of most residents. Specifically, one where aliens are the enemy instead of terrorists. The opponents are, however, as befits a self-respecting tower defense game, various types of turrets.Ī perfectly directed intro introduces us to the world of the game, which could easily open the next installment of Call of Duty. Most importantly, in this game, the commander we control is actually on the battlefield, so he must watch out for shots of enemy units, as well as collect and activate power-ups himself. During the mission itself, we deal with the development and use of our unit “Power”, thanks to which you can repair individual units, enable them to be invisible for a short time or bring a bombing raid on your opponents. Later, we select units appropriate for the mission. The route can be modified on an ongoing basis, depending on the needs. We control the character of a commander, whose first task is to plan the path of the unit.
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